Game Design/Art/UX/UI/Animation
Coding Safari is an animal themed pre-coding logic game to help kids learn the fundamentals of coding. Children are presented with a series of logic problems to solve, getting different animals to where they need to be.
I worked designing the game in a way that puzzles have a progression and become increasingly complex to resolve, and completing them guides kids through the four fundamental techniques of computational thinking: Decomposition, pattern recognition, abstraction and algorithms.
These are the basic techniques children need in order to learn how to code. So the game doesn't teach any specific programming languages but gives young children these foundations from which they will build on and learn to code.
Character design and main menu background art
Helping the bear get to the lake to get some food
Best original Game App winner in the 2019 Kidscreen Awards
Go through the world helping animals solving puzzles
Progression in the game through decomposition,pattern recognition,abstraction and algorithms
In order to design the levels I worked with a physical prototype based on a previous space themed version of the game
Collect stickers and decorate a variety of environments
Coding Safari has been featured App of the day several times in many countries including UK, US and China
Once a puzzle is completed all the animals come out to celebrate
Game design/Concept Art/3D Art/UI/Animation
A Gift for Athena is asn augmented reality educational experience in the iconic Parthenon in the British Museum where users can explore it like never before. I designed a story where the God Boreas asks the player to step back to the land of ancient Athens and progress through four fun challenges. With each mission, the player will delve deeper into the fascinating history of the Parthenon, discover its secrets, stories, and save the day by returning a beautiful gift for the goddess Athena.
Game Design/Project management/UI/UX/Animation
The Saturday Club game is a game aimed to develop kid’s fundamental social and emotional literacy skills. I designed a number of mini-games to help kids recognise and understand different emotions and learn lots of new ‘feelings words’ to describe how they and the characters of the game are feeling.
Throughout the game kids will learn to:
* Use emotional vocabulary
* Match feelings and expressions
* Understand their own emotions
* Feel and show empathy for others
Main menu art and background
Through voice over the player can find which of the characters is the correct one
Collect all the emotions and play the fun animations
Saturday Club was featured by Apple in a list of Apps they love in the Appstore
In this calendar kids can express their emotions through character animations and recording themelves with the device microphone
Kids can drag and drop different eyes,mouths and accessories to the characters and create their favourite expressions
Kids can draw and interact with pencil versions of the characters
kids will need to shoot in the correct direction to score a goal
kids will need to share the dummy to stop the babies from crying
Game design/Concept art/3D Art/Animation
In this game the player gets embarked on a voyage of discovery across the seven seas at the National Maritime Museum.
The players take the role of a Commander of a ship, with open seas and unknown lands ahead of them. Through AR the player can explore the world, gain a crew, find wonderful objects and meet exotic creatures, while traversing the globe and rising to the rank of Great Explorer.
The game is still available to play in the National Maritime Museum in Greenwich, London.